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- #STAR TREK ORION PIRATES FREE FULL GAME DOWNLOAD LICENSE#
The interface is the same for each race, but they look different. There are tutorial missions for all of the races, although the Federation has the most of them. If you thought you had a lot of options before the mission, just wait until you get into the missions themselves.
This is where the game really begins to shine. The player can also be drafted into special service with their selected fleet, which adds a lot of plot-driven missions to the campaign. When one completes more missions, they get more prestige points, with which they can get better crewmembers, ships, and what not. Once you've prepared yourself for the next mission, and gotten briefed, you're off to the mission proper.
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You also upgrade your crew and buy supplies for your ship, such as missiles, shuttles, marines, and so forth. With these points, you repair, upgrade, and trade in your ship for a new on. Prestige points are basically the currency of SFC. When beginning a campaign, you have a certain number of prestige points, a green crew and a small frigate under your command. The engine for SFC, called "Dynaverse" does a good job of generating missions, but they can sometimes get repetative (how many Orion Pirates ARE there, anyway?). This means that missions are generated randomly based on several factors including economics, politics, and mission status. Unlike other campaigns in strategy games, the campaign in SFC is wonderfully dynamic. The final play mode, and the one where everyone will be spending a lot of time, is the campaign. These missions may also be played in multiplayer. This is a good place to have a quick diversion without needing to worry about a campaign. This mode allows you to play single missions either created by the designers or by users knowledgeable enough to make missions themselves. Connections over a modem such as mine seemed pretty stable and quick, which is a blessing these days.
There are several multiplayer options available, and they should all tax your tactical thinking. Multiplayer mode allows you play through an IP address or Mplayer. There are three modes, multiplayer, skirmish, and campaign. Once you've chosen your race, you give your alter-ego a name and choose your mode of play. SFC continues this tradition by giving us a very deep tactical and strategic game to play with. If you've not played Star Fleet Battles, it's a board game with a huge set of rules which tries to account for multiple ship-to-ship combat in the Star Trek universe, and boy is it deep. These races are from the board game from which SFC gets much of its inspiration, Star Fleet Battles. We also have three lesser known races, including the Gorn, Hydran, and Lyran. We have our old favoritesthe Federation (great at defense, weak at offense), the Klingons (great offense, weak defense), and the Romulans (good offense and defense). Once the game is installed and the introductory animation has been viewed, the player is given their choice of race, of which there are six.
Does it succeed at what it sets out to do? Let's find out. This title, rather than giving us a hokey plotline with our favorite characters from the shows, is a serious attempt at letting player make their own character in the ST universe. Star Trek: Starfleet Command (SFC from now on) is the first game in a very long time that is a true, serious Star Trek title in ages. Once again, in a sea of ST crap titles, they have given us (with help from developers 14 East and Quicksilver) a title worthy of the name.
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Fortunately, there are developers and publishers out there who wish to properly represent this venerable license rather than simply milk it for some profit, and one of these is Interplay.
Usually, in the realm of electronic gaming, when the words in the title include "Star Trek," you usually have a game that is synonymous with "crap." While there have been some great games for the series, like Interplay's Star Trek: 25th Anniversary and Judgement Rites, for every game that gets it right, there are ten games that get it wrong.sometimes so wrong one wonders why it was made (Star Trek: Pinball anyone?).